Killscreen

Killscreen Games, play, and culture. Interviews with the artists building the future of play. arts, gaming, gallery, project space, event space, culture, design

Murlo's Luddite rhythm games just wrapped a run at Aviva Studios: five minigames from the unreleased Something Beautiful...
09/06/2026

Murlo's Luddite rhythm games just wrapped a run at Aviva Studios: five minigames from the unreleased Something Beautiful, played on Factory International's Media Wall, using a controller covered in the artist's 3D-printed sculptures.

Something Beautiful showed at Aviva Studios as five rhythm minigames on a controller covered in the artist's 3D-printed sculptures.

freeculture.api built an idle game about autonomous weapons into a field-deployable hardshell case, and gave it a demoni...
09/05/2026

freeculture.api built an idle game about autonomous weapons into a field-deployable hardshell case, and gave it a demonic latex hand instead of a mouse. The critique is in the hardware, not the script.

freeculture.api's Defence Contractor Fantasy World runs on a Raspberry Pi and is controlled by holding a latex demon hand.

Alice Bucknell's Coyote Time is an eco science-fiction text adventure premiering at St. Louis's City Museum this fall, a...
09/04/2026

Alice Bucknell's Coyote Time is an eco science-fiction text adventure premiering at St. Louis's City Museum this fall, and it handed Counterpublic 2026 its title. The name comes from a platformer's grace period, the beat after you step off a ledge.

Alice Bucknell's eco sci-fi text adventure premieres at the City Museum as Counterpublic 2026's namesake commission.

Larry Achiampong's The Gaming Room furnishes Pixel Pioneers at the Boijmans with a playable living room, four decades of...
09/03/2026

Larry Achiampong's The Gaming Room furnishes Pixel Pioneers at the Boijmans with a playable living room, four decades of consoles arranged as memory, kinship and diaspora rather than as a hardware timeline.

Achiampong's living room, Feng Mengbo's playable Long March, Treister's tarot of the internet—through September 13 in Rotterdam.

Sahej Rahal's Azalabad salvages a drowned village into an open-world fictional civilization, built for ifa's ARE YOU FOR...
09/03/2026

Sahej Rahal's Azalabad salvages a drowned village into an open-world fictional civilization, built for ifa's ARE YOU FOR REAL. It is still playable on New Art City, which makes the browser the exhibition hall.

Azalabad splices azal and abad—all time before now, all time after—into a digital shoreline of drowned ruins.

Mitch Anzuoni is building a money laundering simulator. Offshore, made with Pete Christian, treats the criminal network ...
09/02/2026

Mitch Anzuoni is building a money laundering simulator. Offshore, made with Pete Christian, treats the criminal network as a sign system, so the act of working out what things mean is the gameplay itself.

Rhizome profiles Mitch Anzuoni of Inpatient Press, whose games treat signification itself as play.

Kevin Peter He and Dan Gorelick staged PASSAGE at an off-SIGGRAPH night in Los Angeles: a sculptural camera turning a ga...
09/01/2026

Kevin Peter He and Dan Gorelick staged PASSAGE at an off-SIGGRAPH night in Los Angeles: a sculptural camera turning a game engine into cinema, with visuals and score playing as two instruments answering each other live.

A sculptural camera, a synthetic forest, and a score played live at an off-SIGGRAPH night in LA.

Plum Road Tea Dream's grief sanctuary has a new wing. Jira Duguid's mausoleum joins six other spaces built by an avatar ...
08/31/2026

Plum Road Tea Dream's grief sanctuary has a new wing. Jira Duguid's mausoleum joins six other spaces built by an avatar called S., inside a game whose only verbs are walking, sitting and listening.

Inside Plum Road Tea Dream, Samuel Baidoo's seven-sanctuary autobiographical adventure.

Zach Cregger says he set out to write a game as a movie, and mimicked Resident Evil 4's healing items exactly. So the sa...
08/30/2026

Zach Cregger says he set out to write a game as a movie, and mimicked Resident Evil 4's healing items exactly. So the save-point typewriters turn up on screen as props, doing work the film has no way to actually run.

Inside the trailer comments for Zach Cregger's Resident Evil, where set dressing gets read as survival-horror grammar.

In Boring Car Stories, a paper notebook is the entire HUD. The surprise is what players did with that: they started aski...
08/29/2026

In Boring Car Stories, a paper notebook is the entire HUD. The surprise is what players did with that: they started asking for a physical map with no you-are-here marker, and road signs instead of a minimap. More analog friction, not less.

Boring Car Stories: Maghrebine swaps screens for paper, and its audience is debating every line of it.

Address

Los Angeles, CA

Alerts

Be the first to know and let us send you an email when Killscreen posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Museum

Send a message to Killscreen:

Shortcuts

Share